Announcement

Pre-Order Refunds

One Small Step has committed to exclusively use Kickstarter (or a similar service) for all of its crowdfunding efforts going forward.

Pre-orders are a mechanism we have used in the past, but we wish to move out of the pre-order business. This policy change will enhance the quality of service we can provide customers and keep customer spends much closer in chronological proximity to our delivery of associated products.

We are in the process of issuing refunds for all outstanding pre-orders for the small clutch of products that accumulated them. We will reverse charges on PayPal and credit card accounts as appropriate. For those pre-orders made using other mechanisms, we will mail out a respective check as soon as we can verify each target mail address.

We’ll notify everyone as new products are prepped for Kickstarter using our normal channels (e.g. ossgames.com blog, Facebook). One can purchase each product during its respective KS campaign at the KS discounted price. At the conclusion of each successful Kickstarter campaign, we will make the product available at MSRP through our online store. 

Our current product release order is Zone 17 RPG/Miniatures, Millennium Wars Global Crisis Center, Fornalder, and then 12 Battles in the Age of Chivalry.

We appreciate your patience. Thank you for your patronage.

Zone 17 Announcement: Miniatures Policy

One Small Step Games is approaching the launch of Zone 17, our new tabletop role-playing and miniatures game. 

The game’s basic set is composed of three rule books and a box. No dice. No miniature terrain. No miniature figures. Players must supply their own. 

We wrestled with whether we should enter the miniatures-manufacturing industry in support of the miniatures-aspect of the game. We could have released Zone 17 as some mongo $100 boxed set. We took an alternate route. 

We weighed the following issues when making our decision. 

Pros: 

  • We have the technical skill, capitalization, and space to design and manufacture figures. 

  • Players generally desire canon figures for their games. 

  • We possess commercial licenses for hundreds of appropriate figures. 

  • We already create some buildings, vehicles, and terrain using our laser cutters. 

Cons: 

  • Times are a bit tough these days. Adding figures would double (at the very least) the cost of our product. 

  • Players who enjoy miniatures games generally have substantial existing libraries of beloved figures. 

  • The market is awash in model sculptors, miniature manufacturers, and online figure retailers. 

  • Few elements of Zone 17 require specialized figures. The market already has more than enough generic terrain, modern soldiers, and agents cover most needs. 

  • Some players will likely deprioritize the miniatures aspect of Zone 17 in favor of the role-playing aspect.  

  • Some players will likely set aside Zone 17’s canon background in favor of a world of their own design. A custom world will likely have miniature design needs that are not aligned with anything we provided. 

 

Ultimately, we opted to focus on books.  

We will manufacture small batches of agents, monsters, vehicles, and buildings in the near future, but they will be sold as accessories — not integrated into a big, boxed set. We will begin adding these products to our online store (www.ossgames.com) starting in the next several weeks.  

A printout sheet for Crawlers (futuristic tanks)

Feel free to buy our figures, use your own, or mix and match.  

 We don’t judge.  
 
Unless you don’t paint your minis. Then we judge. 

Zone 17

One Small Step’s newest game is Zone 17. 

Zone 17 is a science fiction and mecha TTRPG that utilizes our new FeedBack game system. It boasts easy-to-learn mechanics, tactical combat, and an extensive vehicle creation system.  

We are releasing Zone 17 as a boxed set composed of three books in a lovely box to keep out dust, sunlight, and vampires.  

The three game books are a Characters guide, a Vehicles guide, and a Controller guide. Each booklet is 5.5” x 8.5” and has 80 pages of amazing content. 

The Characters guide contains all the rules a player needs to design and outfit a character and play the role-playing and agent scale aspects of the game. It covers character creation, equipment, skills, and combat. 

The Vehicles guide contains all the rules a player needs to design and pilot combat vehicles. The system and tables cover dozens of vehicle classes (motorcycles to mechs), sizes (1-tonne personal transports to 250-tonne behemoths), and systems (e.g., electronic warfare, lasers, jet-assists, shields, autoguns), so players can design most anything from their favorite fictions or respective imaginations. 

The Controller guide contains all the big picture stuff the game’s Controller (referee/game master/overlord) needs to design and host role-playing adventures. Advice on handling players, designing adventures, and creating a world can all be found within. 

Our campaign kicks off on 15 September.  

Stay tuned for more updates.